Under the Spell of Video Games - Minecraft is an Opportunity for Game-based Learning
Holik, Ildikó
Kersánszki, Tamás
Márton, Zoltán
Sanda, István Dániel
2025-09-11T09:49:14Z
2025-09-11T09:49:14Z
2024
1785-8860
hu_HU
http://hdl.handle.net/20.500.14044/33509
Within the context of three Minecraft children's university camps, this study
systematically examined the positive motivational impacts and adverse consequences
associated with video game engagement. The Minecraft game served as an interactive tool
for educational purposes and the cultivation of students' attitudes. Two camps focused on
the theme of renewable energy sources, while one centered on the realm of security
technology. Using questionnaire research during the camps, we sought to investigate
students' motivations for gameplay and identify potential areas of problematic usage.
The research findings shed light on the gaming habits of the participants, providing
valuable insights for the planning of future Minecraft camp learning and teaching
processes. Notably, the Minecraft video game played a significant role in fostering
students' environmental and safety awareness, enhancing their interest in technology, and
cultivating skills such as problem-solving, algorithmic thinking, creativity, cooperation,
and effective communication. These outcomes underscore the potential of Minecraft as an
educational tool and contribute to the broader understanding of its impact on children's
development in various domains.
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Under the Spell of Video Games - Minecraft is an Opportunity for Game-based Learning