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Holik, Ildikó
Kersánszki, Tamás
Márton, Zoltán
Sanda, István Dániel
2025-09-11T09:49:14Z
2025-09-11T09:49:14Z
2024
1785-8860hu_HU
http://hdl.handle.net/20.500.14044/33509
Within the context of three Minecraft children's university camps, this study systematically examined the positive motivational impacts and adverse consequences associated with video game engagement. The Minecraft game served as an interactive tool for educational purposes and the cultivation of students' attitudes. Two camps focused on the theme of renewable energy sources, while one centered on the realm of security technology. Using questionnaire research during the camps, we sought to investigate students' motivations for gameplay and identify potential areas of problematic usage. The research findings shed light on the gaming habits of the participants, providing valuable insights for the planning of future Minecraft camp learning and teaching processes. Notably, the Minecraft video game played a significant role in fostering students' environmental and safety awareness, enhancing their interest in technology, and cultivating skills such as problem-solving, algorithmic thinking, creativity, cooperation, and effective communication. These outcomes underscore the potential of Minecraft as an educational tool and contribute to the broader understanding of its impact on children's development in various domains.hu_HU
dc.formatPDFhu_HU
enhu_HU
Under the Spell of Video Games - Minecraft is an Opportunity for Game-based Learninghu_HU
Open accesshu_HU
Óbudai Egyetemhu_HU
Budapesthu_HU
Óbudai Egyetemhu_HU
Bölcsészettudományok - neveléstudományokhu_HU
video gamehu_HU
game-based learninghu_HU
Minecrafthu_HU
Tudományos cikkhu_HU
Acta Polytechnica Hungaricahu_HU
local.tempfieldCollectionsFolyóiratcikkekhu_HU
10.12700/APH.21.3.2024.3.19
Kiadói változathu_HU
20 p.hu_HU
3. sz.hu_HU
21. évf.hu_HU
2024hu_HU
Óbudai Egyetemhu_HU


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