Game-Creative Learning in Programming Courses Over 15 Years
Pietriková, Emília
Ádám, Norbert
Baláž, Anton
2025-08-13T13:10:20Z
2025-08-13T13:10:20Z
2025
1785-8860
hu_HU
http://hdl.handle.net/20.500.14044/32232
This article highlights the impact of game creation on an introductory
programming course (CS0, CS1) combined with problem-based learning. It introduces and
defines the Game-Creative Learning (GCL) approach, which gradually transforms
traditional 'learning from scratch' methods into an innovative framework where students
develop their own computer games while learning a new programming language. Over 15
years, this approach has engaged over 10,000 students – novice programmers, addressing
educational challenges and leading to higher course quality, increased motivation, and
better student engagement. Beginning with simple tasks like playing with Karel the Robot,
students' progress to creating their robots and ultimately developing 2D games.
Throughout the course, scores and levels of engagement are assessed and tracked in a
competitive environment. This approach aligns with Bloom's taxonomy by guiding students
progressively through its cognitive levels.
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Game-Creative Learning in Programming Courses Over 15 Years
hu_HU
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Óbudai Egyetem
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Budapest
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Óbudai Egyetem
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