Óbudai Egyetem Digitális Archívum
    • magyar
    • English
  • English 
    • magyar
    • English
  • Login
View Item 
  •   DSpace Home
  • 5. Folyóiratcikkek
  • Acta Polytechnica Hungarica
  • View Item
  •   DSpace Home
  • 5. Folyóiratcikkek
  • Acta Polytechnica Hungarica
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Game-Creative Learning in Programming Courses Over 15 Years

Thumbnail
View/Open
Pietrikova_Adam_Balaz_153.pdf (716.5Kb)
Metadata
Show full item record
URI
http://hdl.handle.net/20.500.14044/32232
Collections
  • Acta Polytechnica Hungarica [175]
Abstract
This article highlights the impact of game creation on an introductory programming course (CS0, CS1) combined with problem-based learning. It introduces and defines the Game-Creative Learning (GCL) approach, which gradually transforms traditional 'learning from scratch' methods into an innovative framework where students develop their own computer games while learning a new programming language. Over 15 years, this approach has engaged over 10,000 students – novice programmers, addressing educational challenges and leading to higher course quality, increased motivation, and better student engagement. Beginning with simple tasks like playing with Karel the Robot, students' progress to creating their robots and ultimately developing 2D games. Throughout the course, scores and levels of engagement are assessed and tracked in a competitive environment. This approach aligns with Bloom's taxonomy by guiding students progressively through its cognitive levels.
Title
Game-Creative Learning in Programming Courses Over 15 Years
Author
Pietriková, Emília
Ádám, Norbert
Baláž, Anton
xmlui.dri2xhtml.METS-1.0.item-date-issued
2025
xmlui.dri2xhtml.METS-1.0.item-rights-access
Open access
xmlui.dri2xhtml.METS-1.0.item-identifier-issn
1785-8860
xmlui.dri2xhtml.METS-1.0.item-language
en
xmlui.dri2xhtml.METS-1.0.item-format-page
19 p.
xmlui.dri2xhtml.METS-1.0.item-subject-oszkar
game-creative learning, computer science education, programming education, bloom's taxonomy, courseware, higher education, problem-based learning, novice programmers, karel the robot
xmlui.dri2xhtml.METS-1.0.item-description-version
Kiadói változat
xmlui.dri2xhtml.METS-1.0.item-identifiers
DOI: 10.12700/APH.22.1.2025.1.7
xmlui.dri2xhtml.METS-1.0.item-other-containerTitle
Acta Polytechnica Hungarica
xmlui.dri2xhtml.METS-1.0.item-other-containerPeriodicalYear
2025
xmlui.dri2xhtml.METS-1.0.item-other-containerPeriodicalVolume
22. évf.
xmlui.dri2xhtml.METS-1.0.item-other-containerPeriodicalNumber
1. sz.
xmlui.dri2xhtml.METS-1.0.item-type-type
Rövid közlemény
xmlui.dri2xhtml.METS-1.0.item-subject-area
Műszaki tudományok - multidiszciplináris műszaki tudományok
xmlui.dri2xhtml.METS-1.0.item-publisher-university
Óbudai Egyetem

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV
 

 

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV