Rövidített megjelenítés

Dobra, Erik
Hajnal, Éva
Petőné Csuka, Ildikó
Simon, Gyula
2026-02-24T12:13:11Z
2026-02-24T12:13:11Z
2022
http://hdl.handle.net/20.500.14044/37662
In this paper the addition of a hand recognition device to VR glasses was demonstrated. In the investigation a leap motion sensor was added to a pair of Windows Mixed Reality VR glasses, which allows hand tracking without a hand controller. The implemented solution was tested in a sample application. The theme of the game is horror, which encourages the player to react quickly. Three alternative implementation of moving in virtual space in the application was tested. The development of the control unit redesigned for virtual space was done in a Unity based project. The system allows players to perform specific gestures using the thumb and index finger, specifically to press buttons. The software using the built-in profiling system was evaluated, which shows what future optimizations are possible within the project. In summary, we have succeeded in creating a hand recognition system that tracks accurate hand movements in real time, which is a significant improvement in hand recognition implementation compared to the driver produced for the system.hu_HU
dc.formatpdfhu_HU
enhu_HU
Virtual Reality Game Development with External Hand Motion Sensorhu_HU
Open accesshu_HU
Óbudai Egyetemhu_HU
2022. November 17.hu_HU
Székesfehérvárhu_HU
Alba Regia Műszaki Karhu_HU
Óbudai Egyetemhu_HU
Műszaki tudományok - informatikai tudományokhu_HU
vrhu_HU
virtual realityhu_HU
hand-trackinghu_HU
leap motionhu_HU
windows mixed realityhu_HU
unityhu_HU
Konferenciaközleményhu_HU
AIS 2022 – 17th International Symposium on Applied Informatics and Related Areashu_HU
local.tempfieldCollectionsKönyvrészletekhu_HU
25.hu_HU
Kiadói változathu_HU
5 p.hu_HU
PROCEEDINGS of 17th International Symposium on Applied Informatics and Related Areashu_HU
978-963-449-302-0hu_HU
2022hu_HU
Óbudai Egyetemhu_HU
Székesfehérvárhu_HU


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