The impact of gamified education on learning motivation
Szentesi, Péter
Fehér-Polgár, Pál
2025-09-23T08:51:14Z
2025-09-23T08:51:14Z
2020
http://hdl.handle.net/20.500.14044/33959
Due to tense business environment and technological developments, agile
organizations are invoked to provide flexibility that is necessary to gain business
advantages. Accordingly, employees and the education system also have to align to meet
new challenges and to develop new skillsets. Technological progress and changes in society
have also impacted the characteristics of how younger generations perceive and learn.
Researchers of generation domain report high level of impatience and shorter attention
span. One of the attempts to capture and maintain longer-term attention is gamification, a
melting crucible of several theoretical domains (pedagogy, applied psychology) and
behavioural design professionals use its applications in practise. In this paper I aim to
relate motivation theory of learning to gamification in order to utilize its findings in
business education. Learning motivation has extensive literature, as well as gamification,
however the relation between them is not recognized deeply in empirical research. My work
is based on literature review of respective theories and structured review of gamification
frameworks, and is the first step in my series of research aiming to quantify this relation.
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The impact of gamified education on learning motivation
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Open access
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Óbudai Egyetem
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2020. Június 25-26.
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Budapest
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Keleti Károly Gazdasági Kar
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Óbudai Egyetem
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Bölcsészettudományok - neveléstudományok
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learning motivation
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goal orientation theory
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education
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gamification
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Konferenciaközlemény
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MEB — 18th International Conference on Management, Enterprise, Benchmarking. Proceedings (MEB 2020)