Improving Multiagent Actor-Critic Architectures, with Opponent Approximation and Dropout for Control
Paczolay, Gabor
Harmati, Istvan
2025-09-11T07:05:06Z
2025-09-11T07:05:06Z
2024
1785-8860
hu_HU
http://hdl.handle.net/20.500.14044/33467
In the domain of reinforcement learning, solution proposals to multiagent problems
are evolving. We propose a new algorithm, MADDPGX, to handle the problem of higher
uncertainty created by other agents’ actions by an enemy actor approximator, and we
investigate the most efficient techniques of estimations. This approximation works using a
neural network, which has the input of the state and the output as the action (probably
preferred by the enemy agent). We also experimented with dropout, a tool commonly used
for neural networks, but has not been used efficiently for reinforcement learning until now.
We have also found that in multiagent actor-critic scenarios, it can improve overall
performance. Generally, our contribution is the use of action approximation of adversaries
and the dropout usage in actor-critic systems, with a conclusion that the newly proposed
methods will perform better in zero-sum multi-agent robot system scenarios. The experiments
were conducted in a multiagent predator-prey environment.
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Improving Multiagent Actor-Critic Architectures, with Opponent Approximation and Dropout for Control
hu_HU
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Óbudai Egyetem
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Budapest
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Óbudai Egyetem
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