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Paczolay, Gabor
Harmati, Istvan
2025-09-11T07:05:06Z
2025-09-11T07:05:06Z
2024
1785-8860hu_HU
http://hdl.handle.net/20.500.14044/33467
In the domain of reinforcement learning, solution proposals to multiagent problems are evolving. We propose a new algorithm, MADDPGX, to handle the problem of higher uncertainty created by other agents’ actions by an enemy actor approximator, and we investigate the most efficient techniques of estimations. This approximation works using a neural network, which has the input of the state and the output as the action (probably preferred by the enemy agent). We also experimented with dropout, a tool commonly used for neural networks, but has not been used efficiently for reinforcement learning until now. We have also found that in multiagent actor-critic scenarios, it can improve overall performance. Generally, our contribution is the use of action approximation of adversaries and the dropout usage in actor-critic systems, with a conclusion that the newly proposed methods will perform better in zero-sum multi-agent robot system scenarios. The experiments were conducted in a multiagent predator-prey environment.hu_HU
dc.formatPDFhu_HU
enhu_HU
Improving Multiagent Actor-Critic Architectures, with Opponent Approximation and Dropout for Controlhu_HU
Open accesshu_HU
Óbudai Egyetemhu_HU
Budapesthu_HU
Óbudai Egyetemhu_HU
Műszaki tudományok - multidiszciplináris műszaki tudományokhu_HU
reinforcement learninghu_HU
multiagent learninghu_HU
dropouthu_HU
MADDPGhu_HU
MADDPGXhu_HU
Tudományos cikkhu_HU
Acta Polytechnica Hungaricahu_HU
local.tempfieldCollectionsFolyóiratcikkekhu_HU
10.12700/APH.21.4.2024.4.13
Kiadói változathu_HU
20 p.hu_HU
4. sz.hu_HU
21. évf.hu_HU
2024hu_HU
Óbudai Egyetemhu_HU


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