Examining the Influence of Egocentric Distance on Exocentric Distance Estimation in Virtual Environments
Guzsvinecz, Tibor
Szűcs, Judit
Perge, Erika
2025-08-06T07:20:13Z
2025-08-06T07:20:13Z
2025
1785-8860
hu_HU
http://hdl.handle.net/20.500.14044/31947
Egocentric and exocentric distance estimations are crucially important in the
modern world. However, these skills can often be inaccurately assessed in virtual
environments. A virtual space with two versions was designed to understand this
phenomenon better. One version was created for PC, and the other for VR. A desktop
display was used in the PC version, while the Gear VR was employed in the VR version.
The exocentric distance estimation skills of 229 university students were measured, while
egocentric distances were varied. A total of 157 students used a desktop display, and 72
students used the Gear VR. According to the results, significant associations were found
between accuracy, egocentric distance, and exocentric distance in both versions. However,
unlike the proportions of inaccurate estimates, the proportions of accurate estimates did
not differ between the various egocentric and exocentric distances across both display
devices. The two distance types had significant effects on accuracy and estimation time in
the PC version; these effects were not observed in the VR version. The results of this study
can inform the design of future virtual environments.
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Examining the Influence of Egocentric Distance on Exocentric Distance Estimation in Virtual Environments
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Open access
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Óbudai Egyetem
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Budapest
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Óbudai Egyetem
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