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<title>FIKUSZ – Symposium for Young Researcher 2018.</title>
<link>http://hdl.handle.net/20.500.14044/33158</link>
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<dc:date>2026-07-27T15:20:39Z</dc:date>
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<item rdf:about="http://hdl.handle.net/20.500.14044/33492">
<title>Surveying IT threats for server of small business in real-environment with honeypot</title>
<link>http://hdl.handle.net/20.500.14044/33492</link>
<description>Surveying IT threats for server of small business in real-environment with honeypot
Feher, David Janos; Baranyai, David
Feher-Polgar, Pal
The cybercrimes are more and more popular nowadays and not just against the&#13;
corporations, and the small businesses are vulnerable against the attack too. Most of the&#13;
small businesses use IT tools, as they have websites, servers, and other information&#13;
communication-related devices, limited by the smaller budget, they cannot buy the newest,&#13;
most secure devices since they cannot spend a high amount of money as a typical&#13;
corporation can. The small companies have less vulnerable data and less prestige to lose,&#13;
but they are still the target of the attackers. Our article is surveying the external IT security&#13;
attacks against a small business in the countryside with a honeypot solution.
</description>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/20.500.14044/33487">
<title>HUNLYWOOD – comparison of EU cinematography focusing on Hungarian and Latvian film industry</title>
<link>http://hdl.handle.net/20.500.14044/33487</link>
<description>HUNLYWOOD – comparison of EU cinematography focusing on Hungarian and Latvian film industry
Valocikova, Cyntia
Feher-Polgar, Pal
Film-making is considered as an art and a whole industry at the same time. A&#13;
national movie is a cultural relic which can represent a whole nation. Filmmaking is one of&#13;
the most important art forms, also a tool for entertainment and a great way to educate.&#13;
Since its inception, European Union has been supporting the film industry. Film industry is&#13;
a social and economic value what can make national heritage and as a dynamically&#13;
growing field it is quite important for a nation. The study is screening and mapping of some&#13;
EU film market and getting acquainted with some factors what can influence the industry&#13;
for a sustainable growth. The study also compares the Hungarian and Latvian film&#13;
industry, as well as mapping their biggest challenges. For the film industry, the audience's&#13;
perception is an indispensable aspect and going in to the cinema is a particularly preferred&#13;
cultural activity. Therefore, study shows an international focus group research what can be&#13;
helpful in mapping the challenges, and it is also a basis for creating a questionnaire&#13;
research.
</description>
<dc:date>2018-01-01T00:00:00Z</dc:date>
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<item rdf:about="http://hdl.handle.net/20.500.14044/33485">
<title>An exploration of sensory marketing in fast- fashion retailing</title>
<link>http://hdl.handle.net/20.500.14044/33485</link>
<description>An exploration of sensory marketing in fast- fashion retailing
Ujvari, Gabriella; Kelemen-Erdos, Aniko
Feher-Polgar, Pal
Human senses, such as sight, hearing, smell, touch and taste, consciously or&#13;
unconsciously influence emotions. These effects, in conjunction with individual experiences,&#13;
may have favorable or even negative impacts on customer behavior. The purpose of&#13;
sensory marketing is to transmit positive and influential messages to the customer via&#13;
stimulating the receptors of the brain. These effects have been studied in the field of fast&#13;
fashion, which has significantly transformed the fashion market over the last twenty years&#13;
and is now playing a decisive role in purchasing. The aim of the research described in this&#13;
paper was to analyze the relationship of sensory retail marketing strategies to effects on&#13;
customer behavior. A further target was exploring the connections between sensory&#13;
marketing and sustainability. A quantitative survey method was used to research and&#13;
highlight the effects of visual communication, background music, scent, and touch on&#13;
customer behavior. Results confirmed the hypothesis that minor forms of stimulation such&#13;
as the right lighting, background music, or an appropriate scent can lead to significant&#13;
growth in sales, a more positive brand image, and the acquisition of loyal customers. It is&#13;
suggested that further research into the techniques that can be used in online shopping is&#13;
conducted as the sense of smell and touch are not available to the related marketers.
</description>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/20.500.14044/33481">
<title>A Game and an Experiment</title>
<link>http://hdl.handle.net/20.500.14044/33481</link>
<description>A Game and an Experiment
Toth, Gabor; Kolnhofer-Derecskei, Anita
Feher-Polgar, Pal
The authors created an economic experiment, which later was gamified. The aim&#13;
of the experiment was to measure the causes and motives of tax evasion. The multiplayer&#13;
decision game identifies factors which can influence tax morale. In order to define these&#13;
factors, we created the rules of the game based on how citizens make their decisions so we&#13;
are able to describe and measure the factors bearing influence on their behaviour. How do&#13;
taxpayers think about paying taxes? In what ways is it significant? The observation of this&#13;
sensitive topic can be rather challenging. This publication describes the conceptual model&#13;
that is based on theories built into our game. We defined a new method that measures&#13;
taxpayers’ behaviour in real life situations. Applying tools of gamification, a new&#13;
experimental game was designed. Further experiments have already been started, whose&#13;
theoretical background is published in this present study.
</description>
<dc:date>2018-01-01T00:00:00Z</dc:date>
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