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<title>1.2. 2025 Volume 22, Issue No. 6.</title>
<link href="http://hdl.handle.net/20.500.14044/33806" rel="alternate"/>
<subtitle/>
<id>http://hdl.handle.net/20.500.14044/33806</id>
<updated>2026-07-26T15:35:41Z</updated>
<dc:date>2026-07-26T15:35:41Z</dc:date>
<entry>
<title>The Effects of Display Devices on Locating Sound Sources in Virtual Environments</title>
<link href="http://hdl.handle.net/20.500.14044/31993" rel="alternate"/>
<author>
<name>Guzsvinecz, Tibor</name>
</author>
<id>http://hdl.handle.net/20.500.14044/31993</id>
<updated>2025-09-17T14:32:13Z</updated>
<published>2025-01-01T00:00:00Z</published>
<summary type="text">The Effects of Display Devices on Locating Sound Sources in Virtual Environments
Guzsvinecz, Tibor
Sound localization plays a crucial role in both real and virtual environments,&#13;
particularly for effective navigation. Naturally, this ability can be affected by various factors.&#13;
To understand how it is influenced, the sound localization skills of 110 students were&#13;
measured within a virtual environment. Two versions of this virtual space were created, and&#13;
all students used both. The desktop display version was used first, then the Gear VR version&#13;
was used afterward. A Sony PlayStationTM Platinum Wireless headset was used on both&#13;
versions. The results were grouped and examined by various human characteristics and&#13;
display devices. According to the results, the following conclusions can be made: gender&#13;
influenced sound localization, since males outperformed females using the desktop display,&#13;
but not with the Gear VR. This was due to significant accuracy improvements for females&#13;
with the mentioned head-mounted display. Previous virtual reality experience improved&#13;
accuracy and speed with the Gear VR. The proportions of incorrect localizations differed&#13;
significantly between the two versions, indicating that the immersion level affects them. These&#13;
results can affect the design and implementation processes of future virtual reality&#13;
experiences, in several fields of research and entertainment.
</summary>
<dc:date>2025-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Robo-Advisors in Fintech-Challenges and Solutions</title>
<link href="http://hdl.handle.net/20.500.14044/31990" rel="alternate"/>
<author>
<name>Abbas, Sayyed Khawar</name>
</author>
<author>
<name>Szabó, Zoltán</name>
</author>
<author>
<name>Kő, Andrea</name>
</author>
<id>http://hdl.handle.net/20.500.14044/31990</id>
<updated>2025-09-17T14:32:00Z</updated>
<published>2025-01-01T00:00:00Z</published>
<summary type="text">Robo-Advisors in Fintech-Challenges and Solutions
Abbas, Sayyed Khawar; Szabó, Zoltán; Kő, Andrea
The banking sector has experienced substantial transformations as a result of the&#13;
proliferation of financial technology, commonly known as FinTech. The introduction of these&#13;
breakthroughs has caused a transition from conventional banking to digital services,&#13;
bringing forth a range of developments like AI platforms, Blockchain technology, virtual&#13;
currencies, Robo-advisors, and chatbots. Despite the speedy and easy services offered by&#13;
FinTech, there are still difficulties regarding trust, security, and data privacy, particularly&#13;
in nations such as Pakistan. This study explores the integration of Robo-advisors within&#13;
Pakistan's FinTech sector, focusing on the challenges of trust, security, and data privacy.&#13;
Chatbots, playing a crucial role in the banking and telecom industries, encounter challenges&#13;
such as customer skepticism and the potential for cybersecurity threats. Using Grounded&#13;
Theory and Social Representation Theory (SRT), the study comprehensively examines how&#13;
chatbots and Robo-advisors in the Pakistani FinTech industry address these challenges.&#13;
The findings indicate that establishing trust, guaranteeing data security, and enhancing user&#13;
experience are of utmost importance. Transparent communication, robust security measures,&#13;
and user-centric design have been identified as critical for building trust and driving&#13;
adoption. Collaboration with financial professionals, continuous innovation, and user&#13;
education emerge as crucial answers. The study highlights the significance of transparency&#13;
and adherence to regulations, while proposing future research avenues to investigate the&#13;
psychological aspects influencing the adoption of FinTech and the effects of developing&#13;
technologies. These insights contribute to the growing discourse on FinTech innovation and&#13;
its potential to enhance financial inclusion in developing economies.
</summary>
<dc:date>2025-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Assessing the Limits of Simple Quantum Hardware</title>
<link href="http://hdl.handle.net/20.500.14044/31989" rel="alternate"/>
<author>
<name>Szabó, Mihály</name>
</author>
<author>
<name>Fodor, Szabina</name>
</author>
<id>http://hdl.handle.net/20.500.14044/31989</id>
<updated>2025-09-17T14:31:43Z</updated>
<published>2025-01-01T00:00:00Z</published>
<summary type="text">Assessing the Limits of Simple Quantum Hardware
Szabó, Mihály; Fodor, Szabina
Although quantum computing is advancing rapidly, ensuring the accuracy and&#13;
reliability of the computations available to quantum computer researchers is still a challenge&#13;
today. This paper reviews the main directions of quantum error correction (QEC) techniques&#13;
that can potentially be applied in superconducting qubit computers. We present the Mermin-&#13;
Peres magic square game, where the quantum strategy has theoretical advantages over&#13;
classical and can provide a benchmark solution for testing the accuracy of quantum&#13;
computation. In the experimental part of our work, we run the algorithm of the Mermin-Peres&#13;
magic square game on IBMQ quantum computers accessible via the cloud. Our experimental&#13;
results failed to demonstrate a proven quantum advantage of the game on the noisy&#13;
intermediate-scale quantum (NISQ) hardware tested, confirming the inevitable need to&#13;
implement error correction techniques on physical qubits. By aligning with the Digital and&#13;
Cognitive Corporate Reality (DCR) theme, this research seeks to inform business strategies&#13;
incorporating emerging quantum technologies
</summary>
<dc:date>2025-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Data Synthesis and Simulation for Modeling Cognitive Abilities</title>
<link href="http://hdl.handle.net/20.500.14044/31985" rel="alternate"/>
<author>
<name>Füstös, Gergely</name>
</author>
<author>
<name>Forstner, Bertalan</name>
</author>
<id>http://hdl.handle.net/20.500.14044/31985</id>
<updated>2025-09-17T14:31:29Z</updated>
<published>2025-01-01T00:00:00Z</published>
<summary type="text">Data Synthesis and Simulation for Modeling Cognitive Abilities
Füstös, Gergely; Forstner, Bertalan
Recent advancements in the methodology of cognitive assessment and development&#13;
rely on various cognitive models. Determining the underlying abilities tapped by individual&#13;
tasks involves different procedures, which presuppose dependencies on specific subskills,&#13;
considerations of statistical distributions, and a substantial amount of measurement data for&#13;
accurate estimation of latent factors. Addressing these bottlenecks, various deep learning&#13;
(DL) models show promising performance. Despite their initial success, it is evident that DL&#13;
models are hindered by the requirement for significant quantities of annotated and labeled&#13;
data to experiment and refine these models. Synthetic data offer a solution to this challenge&#13;
by being easily generated, error-free, inexhaustible, pre-annotated, and circumventing&#13;
various ethical and practical concerns. The past decade has witnessed remarkable progress&#13;
in data synthesis and domain adaptation techniques, narrowing the statistical gap between&#13;
synthetic and real data. Beyond sustaining the DL revolution, synthetic data will pave the&#13;
way for the next generation of DL models, capable of understanding the physical composition&#13;
of the world and learning continually, multimodally, and interactively. This paper clarifies&#13;
the models emerging from prevalent cognitive models, statistical methodologies, and&#13;
psychometric research regarding the subjects and their subskills, as well as how to model&#13;
the parameter and subskill dependencies of individual tasks independent of the limitations&#13;
posed by current solutions. Building upon these insights, an environment for data synthesis&#13;
and simulation is developed, suitable for validating various analysis solutions.
</summary>
<dc:date>2025-01-01T00:00:00Z</dc:date>
</entry>
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